Full Health Bowbuild
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S
5
2
Bandolier
Ballistic weapon ammo weighs 90% less.
lvl
22
3
Blocker
Take 45% less damage from your opponents' melee attacks.
lvl
21
P
15
1
Concentrated Fire
V.A.T.S. now targets limbs. Focus fire to gain accuracy and damage per shot.
lvl
2
3
Archer
Your bows and crossbows do +20% damage.
lvl
2
3
Expert Archer
Your bows and crossbows do +20% damage.
lvl
15
3
Master Archer
Your bows and crossbows do +20% damage.
lvl
35
2
Grenadier
Your explosives detonate with twice the radius.
lvl
35
3
Bow Before Me
Your bows and crossbows ignore 36% armor and have a 9% chance to stagger
lvl
6
E
8
3
Ghoulish
Radiation now regenerates even more of your lost Health!
lvl
36
3
Fireproof
Take 45% less damage from explosions and flame attacks.
lvl
27
2
Rejuvenated
You gain much increased benefit from being Well Fed or Well Hydrated.
lvl
12
C
7
1
Strange in Numbers
Positive mutation effects are 25% stronger if teammates are mutated too.
lvl
42
3
Friendly Fire
Teammates hit by your flame weapons regen even more health (no Molotov).
lvl
48
3
Suppressor
Reduce your target’s damage output by 30% for 2 seconds after you attack.
lvl
40
I
1
+5
1
Scrapper
Obtain more components when you scrap weapons and armor.
lvl
13
5
Demolition Expert
Your explosives do +60% damage.
lvl
10
A
10
+5
2
Action Boy/Girl
Action Points regenerate 30% faster.
lvl
2
5
Adrenaline
Gain +10% (max 60%) damage for 30s per kill. Duration refreshes with kills.
lvl
49
2
Mister Sandman
At night your silenced weapons do an additional 100% sneak attack damage.
lvl
37
1
Gun Fu
V.A.T.S. swaps target on kill with +10% damage to your next target.
lvl
50
1
Escape Artist
Sneak to lose enemies, and running no longer affects stealth.
lvl
35
3
Dodgy
Avoid 30% of incoming damage at the cost of 30 Action Points per hit.
lvl
45
1
Born Survivor
Falling below 20% health will automatically use a Stimpak, once every 20s.
lvl
3
L
10
+5
3
Ricochet
Gain a 18% chance to deflect back some of enemies' ranged damage. (No PvP)
lvl
38
3
Bloody Mess
15% bonus damage means enemies may explode into a gory red paste.
lvl
42
3
Better Criticals
V.A.T.S. criticals now do +100% damage.
lvl
47
2
Starched Genes
You will never mutate from Rads and Radaway will never cure mutations.
lvl
30
1
Curator
The benefits of bobbleheads and magazines last twice as long.
lvl
19
3
Critical Savvy
Critical Hits now only consume 55% of your critical meter.
lvl
44
Leveling Roadmap
Legendary Perks (6/6)
Legendary Luck
+5 LCK and +5 LCK Perk Points. Perk Points cap at 15.
Legendary Agility
+5 AGI and +5 AGI Perk Points. Perk Points cap at 15.
Far-Flung Fireworks
Enemies killed with a ranged weapon have a 20% chance to explode.
What Rads?
+300 Rad Resist, restore 6 Rads per second.
Legendary Intelligence
+5 INT and +5 INT Perk Points. Perk Points cap at 15.
Funky Duds
+200 Poison Damage Resist when wearing a matching set of armor.
max
1800 Perk Coins to rank up (~500 levels).
Mutations
Bird Bones
AG +4, Fall from heights more gradual
STR -4
Eagle Eyes
Critical Damage +60%, PER +4
STR -4
Empath
Teammates take 25% less damage
Player take 25% more damage
Herd Mentality
All SPECIAL stats +2 when grouped
All SPECIAL stats -2 when solo
Herbivore
Vegetables provides x2 benefit and no disease
Eating meat doesn't satisfy hunger
Speed Demon
Movement speed +20%, faster reload +20%
+50% drain on hunger and thirst while moving
Marsupial
Carry weight +20, +jump height
INT -4
Grounded
Energy Resistance +100
Energy Damage -50%
Plague Walker
Poison aura scaling with your diseases
Diseases
Unstable Isotope
Medium chance to release a radiation blast when struck in melee
Minor damage to player during the radiation blast
Addictions
Addictions don't provide any positive effect, but they affect Weapons and Armor with "Junkie's" legendary effect.
S
-1..4
*
P
21..26
*
E
6..11
*
C
5..10
*
I
0..5
*
A
21..26
*
L
14..19
*
Max Ap:
270..320
*
Max Hp:
275..300
*
Carry Weight:
200..225
*
Xp:
0%..+15%
*
Weapons
Bow/Crossbow
0%..+100%
*
of any kind.
Mods
Instigating
Double damage if target is full health.
V.A.T.S. Enhanced
+50% V.A.T.S. hit chance.
V.A.T.S. Enhanced
25% less V.A.T.S. Action Point cost.
Armor
Solar Scout Armor Left Arm
37
25
Mods
Shadowed
Improves stealth in dark areas.
Ultra-Light Build
Greatly reduced weight and increased AP bonus.
Overeater's
Increases Damage Reduction up to 6% as you fill your hunger and thirst meters.
legendary2
legendary3
Solar Armor Chest Piece
75
47
SET BONUS (5/5): Regenerates Health for you and nearby teammates while your Health is above 60%.
Mods
Shadowed
Improves stealth in dark areas.
Ultra-Light Build
Greatly reduced weight and increased AP bonus.
Overeater's
Increases Damage Reduction up to 6% as you fill your hunger and thirst meters.
legendary2
legendary3
Solar Scout Armor Right Arm
37
25
Mods
Shadowed
Improves stealth in dark areas.
Ultra-Light Build
Greatly reduced weight and increased AP bonus.
Overeater's
Increases Damage Reduction up to 6% as you fill your hunger and thirst meters.
legendary2
legendary3
Raider Underarmor
+10
+5
P
+3
A
+3
L
+1
Mods
Shielded Lining
Improves Perception, Agility and Luck.
Solar Scout Armor Left Leg
37
25
Mods
Shadowed
Improves stealth in dark areas.
Ultra-Light Build
Greatly reduced weight and increased AP bonus.
Overeater's
Increases Damage Reduction up to 6% as you fill your hunger and thirst meters.
legendary2
legendary3
Backpack
+90
Carry Weight:
+30
Mods
Insulated
Lowered carry capacity. Increased energy resistance.
Thorn Scout Armor Right Leg
37
25
Mods
Shadowed
Improves stealth in dark areas.
Ultra-Light Build
Greatly reduced weight and increased AP bonus.
legendary1
legendary2
legendary3
233
367
+300
0..+200
*
Incoming Damage:
-24%..0%
*
Incoming Explosive Damage:
0.4727x
Power Armor
power-left-arm
power-head
power-right-arm
power-left-leg
power-torso
power-right-leg
+125
+300
0..+200
*
Incoming Damage:
0.30250000000000005x..1x
*
Incoming Explosive Damage:
0.4727x
Fallout 76 Database
Fallout 76 Database